![]() Many fans are worried about the length of the development phase. Desert map, sea… although we didn’t have enough manpower to think about these last year, we will improve further and introduce them soon. The next year will be the 4th year since 2015 when we started development. There will be more in 2018 because we have to put more effort into researching content. How many developers are there at the moment? The office looks quite big and there seem to be many employees here. ![]() ![]() ▲ Director Seong Won Choi, Jae Hyuk Lee, and Jae Jun Lee I personally like this method of telling the story and the character’s condition with silence." Little Devil Inside tells the player with the character’s breath, expressions, and the situation. To me, it seemed sophisticated in how it showed everything with actions instead of chatty characters- language isn’t the only means of communication in this world. Even though the graphics are cute, this game has many realistic factors in-game.”ĭong Hyun Won (Inven KR Reporter): “I like the protagonist’s silence. It got so dark that it seemed difficult to move boldly without any fire when the night fell. Also, how the sky changed as the time passed caught my eyes. This was the part that left the biggest impression on me. Little Devil Inside does not show the character’s state with direct stats, but with their actions. The characters would limp when they are hurt and tremble when cold. They took care to make it so that the players could take a close look at their characters and empathize with them. Jae Min Hue (Inven KR Reporter): “I could see that they tried to add a sentimental aspect to the game not just with the graphics. It is nothing like any other indie games we have seen so far based only on what the game offers on the surface.” Not only that, the character movement in-game is very smooth, along with the details on how they struggled when climbing a hill, or walking smoothly when climbing down. The game almost reminds me of European style games if we were to only look at the graphics. The artwork featured the Western animation poster vibe well, and was precisely applied to the actual game. Tae Hak Park (Inven KR Reporter): “The graphics were most impressive. What kind of game is Little Devil Inside, and how far has it been developed? Here are the opinions of our reporters on the game demonstration before we get into the interview with the devs.Īfter playing a demonstration version of Little Devil Inside… Unfortunately, we could not take photos of it because the game was not yet ready to be revealed to the public. Not only that, the battle scene taking place on the back of the horses were quite impressive. The sunset and night sky in the desert unfolded in before us as the time in-game passed, and we could even dive into the oasis and find hidden treasure underwater. ![]() The artwork we saw for Little Devil Inside was indeed beautiful. We had the time to go visit Neostream ourselves and get a demonstration of Little Devil Inside along with our interview with the CEO, Hyung Cheol Kim, and the directors, Jae Jun Lee, Jae Hyuk Lee, and Seong Won Choi. There were so many things we were curious about. Their artwork and the battle movement of the game looked fantastic, although it was difficult to pinpoint exactly what kind of a game it was. That is just how mysterious Little Devil Inside and its developer Neostream Interactive are. News about it were heard now and then, but not much because of that, some gamers expressed their concerns that the game development would be canceled, although the devs showed up to present their progress at IGC (Inven Game Conference) 2017. However, it's a bit odd that we are now approaching the end of 2022 and might not even hear word of a delay.A fair amount of time has passed since Little Devil Inside was revealed for the first time back in 2015. The high-quality trailers, years of Kickstarter updates, and obvious bespoke textures and character models should allay your fears there. Don't worry, this steampunk neo-Victorian world full of voyaging and adventure shouldn't be an Abandoned vapourware project - the word for a non-existent game advertised to collect money with no intention of releasing. which came and went with no real acknowledgement of the promising project. Its second release window was said to be 2018 in an early trailer. It blew by its first release window of 2016 as the project become much bigger. The Kickstarter project came to pass with a promise of a PC, PS4, Xbox One, and Wii U release, only to become a PlayStation timed console exclusive with a PC release after the project has been backed for other platforms (something NeoStream acknowledged later). However, this isn't the first time Little Devil Inside developers haven't really updated information about its pre-existing and announced plans.
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